Documentation

Explore the Tools

Master every feature with ease. Each tool in the Road Constructor suite has its own dedicated page accessible directly from our site, offering a streamlined, searchable User Experience designed to keep you in the creative flow.
Create

Tool group

Create

Create new Road Constructor roads, choose drawing modes, set base height, import SVG paths, manage placement props, apply presets, and prepare terrain interaction tools from one authoring tab.

View Guide
Modify

Tool group

Modify

Modify existing road content by applying RoadStyle changes, refreshing placement props, syncing from Create settings, and optionally including junction internal roads.

View Guide
Junctions

Tool group

Junctions

Create, edit, and refine junction content, including generated junction visuals, placement-prop filtering, and corner radius adjustment on selected junction corners.

View Guide
Lanes

Tool group

Lanes

Edit lane paths, carve lane sections, adjust widths, and use the LaneShape preview/editor to build custom driving lanes, kerbs, gutters, walls, and profile-based lane geometry.

View Guide
Markings

Tool group

Markings

Place, edit, and refresh lane, point, and curve marking types, including helper presets for dash, solid, mixed, short, long, and edge marking styles.

View Guide
Ground

Tool group

Ground

Create road-adjacent ground, free draw ground shapes, and polyline strips, with terrain conforming, height offset, materials, PCG graph support, and spline-populated static meshes.

View Guide
Shapes

Tool group

Shapes

Create preset and custom shape surfaces with materials, UV scale, terrain conforming, edge profiles, profile materials, vertical offset, and profile flipping.

View Guide
Areas

Tool group

Areas

Create, rebuild, and manage areas inside closed road networks, with presets, custom materials, PCG graph support, spline population, terrain alignment, and loop selection.

View Guide
Settings

Tool group

Settings

Set the default shapes, marking styles, materials, build junctions, build props, ground material, area material, marking material, and editor debug helper options used by new content.

View Guide
Global

Tool group

Global

Use scene-wide overrides, Blueprint spline generation, Blueprint mesh spline generation, and Game-Ready Optimisation workflows from one project-level control tab.

View Guide