Documentation
Explore the Tools
Tool group
Create
Create new Road Constructor roads, choose drawing modes, set base height, import SVG paths, manage placement props, apply presets, and prepare terrain interaction tools from one authoring tab.
Tool group
Modify
Modify existing road content by applying RoadStyle changes, refreshing placement props, syncing from Create settings, and optionally including junction internal roads.
Tool group
Junctions
Create, edit, and refine junction content, including generated junction visuals, placement-prop filtering, and corner radius adjustment on selected junction corners.
Tool group
Lanes
Edit lane paths, carve lane sections, adjust widths, and use the LaneShape preview/editor to build custom driving lanes, kerbs, gutters, walls, and profile-based lane geometry.
Tool group
Markings
Place, edit, and refresh lane, point, and curve marking types, including helper presets for dash, solid, mixed, short, long, and edge marking styles.
Tool group
Ground
Create road-adjacent ground, free draw ground shapes, and polyline strips, with terrain conforming, height offset, materials, PCG graph support, and spline-populated static meshes.
Tool group
Shapes
Create preset and custom shape surfaces with materials, UV scale, terrain conforming, edge profiles, profile materials, vertical offset, and profile flipping.
Tool group
Areas
Create, rebuild, and manage areas inside closed road networks, with presets, custom materials, PCG graph support, spline population, terrain alignment, and loop selection.
Tool group
Settings
Set the default shapes, marking styles, materials, build junctions, build props, ground material, area material, marking material, and editor debug helper options used by new content.
Tool group
Global
Use scene-wide overrides, Blueprint spline generation, Blueprint mesh spline generation, and Game-Ready Optimisation workflows from one project-level control tab.